Neveldine/Taylor are no strangers to inherently flawed concepts. But it seemed as if they could still manage to do something with them. Even Crank: High Voltage, while a let down from its surprisingly stunning predecessor, was able to sustain some level of anticipation. But Gamer does more than collapse under the weight of its invalid (and, at this point, tired) concept. It fails at every point along to the way to create any sense of urgency or to make any character’s motivations clear beyond immediate survival.
There is a plot, to be sure, and it isn’t a difficult one to follow. But nobody in the movie seems to really notice. Usually, a movie like this will force characters to do things counter-intuitive to what any reasonable person would do in order to preserve a few moments that can be easily marketed in a trailer. Gamer though, has no trouble moving its characters into any situation it wants; given the subject matter it could all make a quasi kind of sense. And yet, the extras have more illogical actions than any major character does. Instead, they just plod along with a boring single-mindedness that makes the violence surrounding them seem like a minor annoyance rather than anything actually dangerous.
The craziness that makes the Crank movies so watchable is barely evident here. It’s as if Neveldine/Taylor are uninspired impersonators of their own style. The shock editing and cartoony sound work is just dull when it isn’t actively annoying. There is absolutely no context to any of the in game battle scenes around which this movie is ostensibly built. Even the very premise is only talked about in expository objectivity for half the movie. When Simon (Logan Lerman), technically the titular character, finally shows up, it’s long past the time when he could have been relevant (which is a shame because his scenes with interrogator Keith David are the only pieces of this mess worth saving.) And maybe the movie is aware of this, because almost as quickly, it renders him obsolete, even removing him from his part in the climax when everything points to him being the mastermind behind it.
Supervillain Ken Castle (Michael C. Hall) is the thing you can hold on to, look forward to maybe, but mostly because he’s so fascinatingly terrible. In fact, comparing him to Brad Pitt’s similar performance in Inglourious Basterds illustrates the fine distinction between a good actor having fun with his part and one allowed off his leash completely and disappearing into inevitable self-involvement.

Castle’s plan to smoke out his nemesis, the Humanz movement, is a good one and would have been a satisfying twist if any of it had been shown beyond ghostly flashes after the fact. Not that we got to know any of the Humanz operatives very well anyway, but it’s impossible to feel dread on their part if it’s just explained to us that they’re dead now.
A bizarre musical bit comes way too late to be anything other than appalling and laughable. It’s supposed to show Castle’s manipulation abilities, and it does, but it’s also supposed to set up the climax to an action movie. So when Kable (Gerard Butler) beats these dancing henchmen to anonymous pulps, it feels more like a hate crime than victory.
In the same way that a lot of mysteries or courtroom dramas feel out of place in the theater now, when they’re so plentiful on television, I’m not sure what purpose a musical documentary (which doesn’t even seem the appropriate term for It Might Get Loud) serves. There’s even a show (
ning seems like it’s too insular and goes too far back. Until he plays 
It’s a little bit dangerous saying you didn’t think this “
stermind Malcolm, it’s all a bunch of nonsense. And yes, maybe that’s the point, that none of it matters anyway, but that is not the sentiment we’re led to glean from the rest of the movie. So much of the supposed comedy comes out of the idea that it’s these idiot egomaniacs that are running our lives. So if what they’re talking (and talking and talking) about has no impact, then why is it funny that these idiot egomaniacs are in charge of it?
On the one hand, it’s great that this kind of picture especially, wasn’t hanging its entire impact on one final (literally) unbelievable twist. But on the other, if there’s a mystery that’s somehow the crux of your story I should maybe at least wonder about it once or twice before it’s introduced as an answer to a largely unasked question.
“…the major difference between movies that make money and movies that make real money is repeat business. A Perfect Getaway should make a killing, because audiences will be heading back before the credits are over just to see if the damn thing made any sense. “
t addressed and left to infect the rest of the movie, there’s enough that you might not have cared. From the painfully accurate wedding video testimonials to the infuriating choices of etiquette over survival made by newlyweds Cliff and Cydney (Steve Zahn and Milla Jovovich) there’s nothing that seems false or forced, even as events grow further and further from any kind of reality. None of the red herrings (or red snappers as Nick insists they’re called) are terribly convincing but you believe they believe it, and that’s all that matters.
Even when things ultimately work out, movies about movies always seem bitter. And even though it’s unfair, that bitterness is always going to seem unearned. And it’s a no win situation. Because we’re watching your movie. So you were successful. So you can’t have the bitterness lead to failure or it won’t feel true. But you also can’t have it lead to success or we’re just going to think you’re gloating. Or worse, think you knew it was going to work out the whole time.


